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Mittwoch, 18. Januar 2017
ArmA3 Addons (News) » BackpackOnChest Mod von DerZade (v1.1.0)
ArmA3 Addons (News)

BackpackOnChest Mod von DerZade (v1.1.0)
16.01.2017 - 10:00 von miller




BackpackOnChest Mod von DerZade (v1.1.0)

***** Update *****


DerZade veröffentlichte sein BackpackOnChest Mod Addon in den Bi-Foren. Das Addon bietet die Möglichkeit, den Fallschirm an der Brust zu tragen.

Zitat

Features:
- Adds the ability to put his backpack on the Chest. (This gives a huge advantage especially when parachuting)
- Adds a backpack on Chest-Action to the ACE3 SelfInteraction-Menu
- Forces the player to walk while having a backpack on the chest

Changelog:
v1.1.0
+ Added @ Fixed ^ Improved

+ Japanese translation
+ French translation
+ TFAR radio-settings are now handled when backpack radio is put on chest and back (speakers wont work, while rucksack is on chest)
+ removeMagFromChestpack function

^ Modules 'Add Chestpack' and 'Backpack on Chest' can now be activated by triggers
^ ACE-Actions are now avaliable in vehicles and hidden when map is open
^ Backpacks can now be stored in your chestpack

@ German translation typo 'Rucksack auf den Bauck'
@ Script error when putting a backpack, which stores a weapon with no magazine loaded, onto chest
@ Handle weapon attachments / loaded magazines when swapping rucksacks

Known Issues:
- Ammo of static weapons is not handled. When a static is switched to chest and back again, a partially filled or missing magazine will be recreated as a full magazine.



Quelle: Bi-Foren
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ArmA3 Addons (News) » Advanced AI Command von duda123 (v1.5)
ArmA3 Addons (News)

Advanced AI Command von duda123 (v1.5)
16.01.2017 - 10:00 von miller




Advanced AI Command von duda123 (v1.5)

***** Update *****


duda123 veröffentlichte sein Advanced AI Command Addon in den Bi-Foren. Das Addon enthält ein SP & MP kompatibles Replacement für den High Command.

Zitat

SP & MP Compatible. Full replacement for high command.

When this addon is enabled, you will be given control of all groups on your side when looking at the map. This can be configured using editor-based modules (similar to high command). See below for install directions.

Features:
- Control AI groups via the map. Provides intuitive interface for commanders.
- Supports multiple commanders in multiplayer. All commanders can see in real-time as waypoints are moved.
- Assign/unassign vehicles to an AI group using the map.
- Land & set fly in height for planes / helicopters
- Waypoints can be moved around via dragging. They can be deleted using the delete key.
- Supports remote controlling of AI group leaders (for groups without vehicles). Press delete to exit remote control.

Special Thanks for Testing & Support:
Stay Alive Tactical Team (http://sa.clanservers.com)

Changelog:
v1.5
- Added a "remote view" camera which gives you a 3rd person view (zoom in/out with scroll wheel) of a group's leader. You cannot control the leader - view only. Press delete to exit remove view.
- Updated event handling system to avoid other mods deactivating UI event handlers

v1.4
- Adding support for waypoint actions. You can now define group formation, waypoint type, fly in height and waypoint duration when selecting a waypoint on the map. Thanks to mad_cheese (C2) and reed for their help with these changes!



Quelle: Bi-Foren
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ArmA3 Addons (News) » Altis Special Police Unit von FoxFort (v1.42)
ArmA3 Addons (News)

Altis Special Police Unit von FoxFort (v1.42)
15.01.2017 - 21:00 von miller




Altis Special Police Unit von FoxFort (v1.42)

***** Update *****



FoxFort veröffentlichte sein Altis Special Police Unit Addon. Das Addon enthält neue Polizei-Einheiten für die Independet Seite.

Zitat

At the end of civil war in Altis, the Jerusalem Cease Fire of 2030 mandated the creation of an armed defence force to secure the sovereign territory of The Republic of Altis and Stratis, with that act Altis Armed Forces was born. But it was limited to have less then 1000 soldiers. In recent years, the on-going counter-insurgency operations in North-Western Altis resulted with worn down AAF military strength and with WW3 on the doorstep, the need to deal with insurgency and to increase overall security was a top priority. With active embargo on increasing the military strength. Altis government decided to form a Special Police Unit. The newly formed SPU consists only from current serving Altis police officers, who volunteered to server in area of counter-insurgency operation with hope of bringing order to chaos. Older equipment, was imported into country and the new 100+ strong SPU was formed. Armed only with AKs and distinctive blue uniforms, the first units saw their first action in defence of Oreokastro.

Features:
Police Unit to boost defence of Altis from evil West and East.

Changelog:
v1.42
- Added: Optional APEX DLC weapon pbo.
- Added: Mission "Operation Clean Sweep", SOLO and COOP ready.
- Improved: Operation Sabre mission got updated to work better with EDEN update.




Quelle: Bi-Foren
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ArmA3 Addons (News) » CH View Distance Addon von Champ-1 (v1.11)
ArmA3 Addons (News)

CH View Distance Addon von Champ-1 (v1.11)
15.01.2017 - 15:00 von miller




CH View Distance Addon von Champ-1 (v1.11)

***** Update *****

Champ-1 veröffentlichte sein View Distanz Script als Addon-Version in den Bi-Foren.

Zitat

So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
- objects view distance and sync view distance options for every situation;
- all settings are saved to profile;
- ability to limit maximum view distance and objects view distance for the mission.

Changelog:
v1.11
- added: CBA Keybindings compatibility. You can adjust addon/script hotkeys in "controls" menu
- added: ability to increase / decrease view distance by 500m with hotkeys
- added: French translation by norx_aengell




Quelle: Bi-Foren
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ArmA3 Addons (News) » Open Chernarus Project von DirtySanchez (13.01.17)
ArmA3 Addons (News)

Open Chernarus Project von DirtySanchez (13.01.17)
13.01.2017 - 23:00 von miller




***** Update *****

Open Chernarus Project von DirtySanchez (13.01.17)

DirtySanchez veröffentlichte sein Open Chernarus Project Addon in den Bi-Foren. Das Addon enthält neue begehbare Chernarus Gebäude.

Zitat

This adds new enterable buildings to Chernarus. You can use CUP / A2OP / A3MP / AiA and these should work fine. Tested with A2OP at this time and works well.
Tested with CUP Terrains at this time and works well.(Thanks SPOOK)

Search and Replace PBO is included now. This will run on the server postinit. Meaning PLUG AND PLAY for server owners. No need to replace buildings on your own.

For more entereable buildings, use my Open Chernarus Project with JBAD requirement.
For bug reports use our Forums, a new header is being created today for this mods bug reports
BUG REPORTING: http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=631.0

Changelog:
13.01.17
- Update to searchNreplace
- Testing with host on NAPF and found buildings not replaced.
- Changes made and all is now well, should fix some other maps with these same issues as well.




Quelle: Bi-Foren
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ArmA3 Editing » Supply drop von davidoss (v1.2)
ArmA3 Editing

Supply drop von davidoss (v1.2)
13.01.2017 - 21:00 von miller




Supply drop von davidoss (v1.2)

***** Update *****

davidoss veröffentlichte sein Supply drop Addon in den Bi-Foren. Ein Supply drop Skript für MP / SP-Szenarios.

Zitat

Changelog:
v1.2
- Switched to FSM
- Switched execution to server
- Improved scripting

v1.1
- Small fix for event, when helicopter is on his way to base and get killed - was immediately deleted.

This script gives the functionality for resupply drop in MP/SP scenario.
Created because the bis support resupply drop is not working in MP currently.


Download:
Supply drop






Quelle: Bi-Foren
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ArmA3 Editing » CleanUp Script von davidoss (v1.2 Final)
ArmA3 Editing

CleanUp Script von davidoss (v1.2 Final)
13.01.2017 - 18:00 von miller




CleanUp Script von davidoss (v1.2 Final)

davidoss veröffentlichte sein CleanUp Script in den Bi-Foren.

Zitat

This script can delete all in game dropped gear, dead bodies, damaged vehicles without crew, empty vehicles, wrecks, ruins and empty groups.
You can adjust default functionality by editing below "EDIT DOWN THERE"
Can be used for whole map area or for zones, using markers or triggers (trigger type "NONE") with defined area.

Changelog:
v1.2 Final
- Changed usage of BIS_fnc_inTrigger to inAreaArray command
- Set lazy evaluation for conditions




Download:
CleanUp Script






Quelle: Bi-Foren
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ArmA3 Addons (News) » 2035: Russian Armed Forces von Mindas & Deathstruck (v3.0)
ArmA3 Addons (News)

2035: Russian Armed Forces von Mindas & Deathstruck (v3.0)
13.01.2017 - 12:00 von miller




2035: Russian Armed Forces von Mindas & Deathstruck (v3.0)

***** Update *****


Mindas veröffentlichte sein Fictional 2035 Russian Armed Forces Addon. Das Addon enthält Fiktive russische Soldaten aus dem Jahr 2035.

Zitat

Changelog:
v3.0
- A brand new Desert pack (Units, vehicles, weapons)
- All weapons in 3 camo versions (Black, Desert, Forest)
- Same goes for vehicles (Green, Desert, Nakidka)
- New weapons: PP-2000 and ASH-12.7
- New Kobra EKP-8-18 Optics
- Added infantry units in Urban (Izlom) camo
- New helmets, hats, vests, belts in various camo
- Scouts in brand new camouflage and equipment
- New Spetsnaz units replacing the old ones (basic and desert version), new models, camo, equipment
- Config adjustments (weapons, units)
- Minor model and texture fixes
- Fixed reported issues

And some pictures of the new Spetsnaz units:



Description:
This mod adds a fictional "future" version of the Russian Armed Forces to ArmA 3. It can be used to complement the other 2035 factions in the game.
Featured are unique uniforms, vests and gear (with their own models and textures) and included is the regular army, recon, paratroopers, sniper teams etc. in either Digital Flora or Berezhka camouflage.

Also, a lot of vanilla ArmA3 assets are utilized, especially vehicles which are retextured with the modern "Nakidka" camo.

Another thing included are the AK12 weapons and fictional "12" variants of others (using Vilas' AK12 model as a basis). Marskman DLC features are compatible.

We plan on expanding the roster, gear and armament with further versions. Same goes for some of the ArmA3 assets/placeholders (CSAT RPG-42 etc.) that will be replaced in the future.



Quelle: Bi-Foren
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ArmA3 Addons (News) » Military Gear Pack von adacas (1.4)
ArmA3 Addons (News)

Military Gear Pack von adacas (1.4)
12.01.2017 - 21:00 von miller




Military Gear Pack von adacas (1.4)

***** Update *****


adacas veröffentlichte sein Military Gear Pack Addon in den Bi-Foren.

Zitat

This is a personal project of mine for Arma 3 community. I aim to bring additional assets for character customization in Arma 3. This mod will cover new uniforms, vests, headgear and other related stuff. I will be making completely new models and also port some of them from Arma 2 or other artists work if I get their permission.

Do not ask me to model a specific item or do other camo variations! If I'm unsure on what to do next I will ask. Also don't ask for ETA as I'm unsure myself when things will be done and I don't want to promise people.

Changelog:
v1.4
- Added PCU Jacket + G3 Field Pants uniform
- Updated most of the textures
- Fix a lot of minor issues




Download:
Military Gear Pack




Quelle: Bi-Foren
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ArmA3 Addons (News) » Custom formations system von Igitur (v0.3)
ArmA3 Addons (News)

Custom formations system von Igitur (v0.3)
12.01.2017 - 15:00 von miller




Custom formations system von Igitur (v0.3)

***** Update *****


Igitur veröffentlichte sein Custom formations system Addon in den Bi-Foren.

Zitat

This addon was initially designed to get round AI units unability to keep their formation while walking, safe, weapon lowered. I wanted something more realistic and immersive than the default Safe mode in that regard. Working on that, I came up with a system that happened to work in all combat modes, alllowing for a tactical use of the mod.

Keep in mind that v0.2 is barely more than a test version. It focuses on getting the maths right and has not been checked much further. You may experience issues or scripting errors, thank you for reporting them in this thread.



Quelle: Bi-Foren
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ArmA3 Addons (News) » FoxFort Camo Pack von FoxFort (v1.45)
ArmA3 Addons (News)

FoxFort Camo Pack von FoxFort (v1.45)
12.01.2017 - 00:00 von miller




FoxFort Camo Pack von FoxFort (v1.45)

***** Update *****


FoxFort veröffentlichte sein FoxFort Camo Pack Addon. Das Addon enthält verschiedene russische Uniformen (u.a. Gorka). Vor der Version v1.0 bekannt unter: Gorka Uniforms.

Zitat

New camouflages for soldier's equipment, primary for uniforms for all vanilla ArmA 3 sides. All uniforms all unlocked and can be worn by all sides.

This addon contains the following camouflages with "FFCP" in prefix:
A-Tacs, ACU, AOR2, Berezka, Blue, Black, CCE, CCE Urban, CADPAT, Dauget, Dauget Combo, Digital, EMR, Flora, Flecktarn, Green, Jigsaw, Izlom, Kamysh, Khaki, M81, MDU10, MDU93, Marpat W, Marpat Desert, Scorpion W2, Surpat, RS Woodland, Desert Digital, Tiger, TTSKO, Type 07, VSR, Urban Tiger, USD (US 3-color), Nomad, Square Urban, Square Desert and Square Woodland, MTP, M90 Splinter, Partizan S and Partizan A, WZ93, DBDU, Alpenflage.

Available via Virtual Arsenal, Virtual Ammobox System and via it's own supply boxes in Editor.

Changelog:
v1.45
- Added: AAF (uniform, helmet, bonniehat) with "WZ93", "DBDU", "Alpenflage".
- Added: Tactical Vest with "DBDU" camouflage.
- Added: Patrol Cap with "Alpenflage" camouflage.
- Added: Goggles and Balaclava with Goggles in "Black" variant. (APEX DLC needed for Stealth variant).
- Improved: NATO Helmet Net with "Green" camouflage texture.
- Fixed: Missing "Partizan S" and "Partizan A" Bonniehats.






Download:
FoxFort Camo Pack




Quelle: Bi-Foren
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ArmA3 Addons (News) » TPW MODS von tpw (11.01.2017)
ArmA3 Addons (News)

TPW MODS von tpw (11.01.2017)
11.01.2017 - 11:00 von miller




TPW MODS von tpw (11.01.2017)

***** Update *****

tpw veröffentlichte sein TPW MODS Addon in den Bi-Foren. Das bekannte Addon aus ArmA2 hat einen verbesserten Realismus für den ArmA3 Einzelspieler-Modus enthalten.

Zitat


Latest Release::
20170111
[AIR 1.32, ANIMALS 1.36, BOATS 1.33, CARS 1.50, CIVS 1.51, CROWD 1.04, SKIRMISH 1.36] Improved despawning of units to prevent glitches related to the updated createunit command in build 1.67. Reduced incidence of close crowd civs despawning in front of the player.
[FURNITURE 1.02] Improved furniture despawning.
[RAINFX 1.12] Fixed bug where rain droplet fx occasionally persisted after rain stopped / player under cover. Ground raindrop fx now use miniature reflective puddle objects rather than refractive particles.

Full changelog

Features:
In the months following the release of Arma 3 alpha I wrote a number of mods which did different things, but all of which had a common goal of increasing the immersion and realism of the single player experience in Arma 3. As the number of mods and their complexity increased, I found it increasingly difficult to keep track of feedback on multiple threads and maintain them all separately, so I took the decision to bundle them all into one addon, imaginatively titled TPW MODS. TPW MODS consists of a number of independently configurable components, and if you use them all you'll get:

Infantry realism:
• Units reacting realistically to suppressive fire by ducking/going prone and seeking cover (TPW EBS)*.
• Units reacting to falls and bullet hits by falling/ragdolling to the ground (TPW FALL).
• Units continuing to bleed from injuries, resulting in decreased mobility and eventually incapacitation and death if not treated (TPW BLEEDOUT).
• Units able to self heal using First Aid Kits (TPW BLEEDOUT)
• Units rapidly reacting to nearby enemies they have line of sight to (TPW LOS)*.
• Sounds for jumping, falling, rolling and turning prone, sounds for freefalling and under canopy (TPW FALL).
• Realistic HUD with bullet trajectory tracing when using tactical goggles (TPW HUD).
• Ambient infantry combat, with AI able to call in support (TPW SKIRMISH).
• More realistic (slower) movement and stance change speeds.

* Deprecated due to engine improvements

Civilians:
• Region specific civilians in towns, walking around and interacting with each other (TPW CIVS).
• Civilian traffic, which you may commandeer (TPW CARS).
• Civilian cars parked by the side of the road near habitable houses (TPW PARK).
• Civilian boats (TPW BOATS).
• Ohally's CAF Aggressors Middle Eastern and African civilians, RDS A2 Eastern European civilians and cars, and Leight's Opfor Pack Middle Eastern civilians will be used appropriately if present.

Ambience:
• Lights in civilian houses at night (TPW HOUSELIGHTS).
• Working streetlights on A2/OA maps (TPW STREETLIGHTS)**.
• Appropriate sized flocks of sheep/goats/chickens, and randomly barking dogs / yowling cats (TPW ANIMALS).
• Occasional helicopter and jet flybys, with automatic support for 3rd party aircraft mods (TPW AIR).
• Ambient radio chatter in/near vehicles, with support for Russian radio chatter in RHS Russian vehicles (TPW RADIO).
• Ambient Greek music near/in habitable houses (TPW RADIO).
• Ambient civilians/animals/cars easily excluded from areas such as runways or bases, using simple editor-placed named objects.
• Civs/animals/cars/parked cars/radio/houselights/streetlights easily excluded from entire areas of the map using triggers.

** Deprecated due to AllinArma implementing working streetlights

Weather:
• Region specific climate (TPW FOG).
• Ground fog, units with foggy breath, and a chance of snow, during colder weather (TPW FOG).
• Ground heat haze / mirage effects during hot weather (TPW FOG).
• Rain droplet effects on the ground near the player (TPW RAINFX).
• Refractive rain droplet effects on car windscreens and player goggles (TPW RAINFX).

All mods interoperate well, and share a common startup hint. All mods are light on resources and a lot of work has gone into optimising them so they should not cause undue slowdowns or framerate issues. You can use the TPW MODS of your choice to enhance existing missions and campaigns, or to simply turn any empty map into a living breathing combat zone with endless replayability.


Download:
TPW MODS

Benötigt:
Community Base Addons A3




Quelle: Bi-Foren
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